ANNO 1404 DAWN OF DISCOVERY PRIMA STRATEGY GUIDE PDF

Building plan with calamity buildings Preparing for "Need-Buildings" This building plan is for 4 Market Places, which are flipped symmetrically: with a horizontal and a vertical axis. The first image shows the outcome, if you are playing without the need for Carpenters, Fire Stations and Surgeries. The second image shows where to place calamity buildings Carpenters, Fire Stations and Surgeries if you set up game for them. This will "cost" you 9 Houses per Market Building. The third image shows how to prepare for the "Need Buildings": Build the houses in this way, so later on to easily make place for the Tavern, Church and Prison.

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Building plan with calamity buildings Preparing for "Need-Buildings" This building plan is for 4 Market Places, which are flipped symmetrically: with a horizontal and a vertical axis. The first image shows the outcome, if you are playing without the need for Carpenters, Fire Stations and Surgeries. The second image shows where to place calamity buildings Carpenters, Fire Stations and Surgeries if you set up game for them.

This will "cost" you 9 Houses per Market Building. The third image shows how to prepare for the "Need Buildings": Build the houses in this way, so later on to easily make place for the Tavern, Church and Prison.

In the first image the center is left open. This is best filled with a Market Building. An additional Market Place can be build here, but houses built around it will be out of the influence areas of the "Need Buildings". You could make a beautiful garden here, as well. Every house has got access to every service-building.

Good if you want minimum amount of vacant space. For protection against sickness and plague and fire, additional houses must be demolished to make space for such facilities. All houses get church access, so all can advance to at least citizen class. I have never gotten a plague using this layout, and fires are very rare if you use stone roads less than one per 5 hours of gameplay.

The market building can be omitted if you have something else covering the carpenters on the side already. Second Image shows where to put Fire Stations, if you want them.

You first build the left marketplace and the chapel left of the place where the tavern will come later on red empty rectangle. Once you have build the left part of the city with the church, you can build the second marketplace expand to right. With the complete city and your first Noblemen you normally have enough income to start building a big army and start waging wars. Alms houses can be built instead of a house at the edge of the city.

Leave a "corner" on your main island to take advantage of the enormous influence area of the Imperial Cathedral. As said before, take enough space! The plan before this one is a lot of work, and demands precision, this one is more simple and has more houses! You will need some market buildings in order to finish some roads.

Some of them are outside of the influcence area of the imperal cathedral to save space, so you will need a few warehouses to place them. The cyan carpenter has only three houses in his area, so you can just place it on a per-need basis. Also the roads are quite long, so to garantuee fast help, build stone streets or similar.

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Anno 1404 Dawn of Discovery Prima Official Guide

The assassins have only hit points, but hit for 13 damage. Mountain monastery: Brother Hilarius sells tools and stone, as well as beer at the patrician level and wine at the noblemen level. Academy of Wisdom: Ibn al Hakim will periodically create items if you keep him constantly supplied with milk and dates. Old tree: For 5 tons of herbs, Hekata protects your settlements from sickness and plague. Caravanserai: Karim sells tools and mosaic, as well as indigo at the patrician level and coffee at the noblemen level. Excavation site: Cuno von Rembold will excavate his dig site and find an item for you depending on the amount of goods you supply him with.

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Building layout strategies

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